Unity: Animator State Lost?

Sometimes there is an animated gameObject which mustn’t stop animating or its state breaks. If it should continue off-screen you can set the Culling Mode of the animator to Always Animate. ¬† But sometimes that’s not enough. When you disable an animator in the mid of an animation, it’s most likely stuck the next time … Read more

Unity: Frame by Frame Animation with Dynamic Eyes

Can you have dynamic eyes that react to the environment but at the same time use frame-by-frame animation for the body? Yes, you can do that in Unity and it’s not difficult at all. Most of the work is setting up the hierarchy of GameObjects in Unity correctly and creating the animations. The frame-by-frame animation … Read more