Chicken Tic-Tac-Toe

I’m currently taking the free Harward CS50 Introduction to Computer Science course and built a chicken tic-tac-toe for the scratch assignment. Tic-Tac-Toe was one of the first things I programmed in university and is now my go-to project when trying out new programming languages and frameworks.   Team: Just me Art & Sound: Scratch library … Read more

EXIT 2 – The Trial of the Griffin

A collaboration with publisher United Soft Media. Puzzle adventure for iOS, Android, and Steam, based on the award-winning EXIT – The Game® board game series.     Genre: Puzzle Platform: Android/iOS and Steam Artstil: 2D with 3D items Engine: Unity 3D Year: 2022-2023   The second digital adaptation of the series invites players to the … Read more

Medical VR – Search Training

Search Training is a medical VR application that trains hemianopsia patients to compensate for their vision loss with eye movement and collects training data.   Genre: Medical App Platform: Google Daydream Artstil: 2D Engine: Unity 3D Year: 2018   Configurable stimuli pairs are displayed on a sphere surrounding the user. Head movement can’t be used … Read more

The aMAZEing Labyrinth

A mobile adaption of the classic ‘Das verrückte Labyrinth’ by Ravensburger.   Genre: Puzzle Platform: Mobile (android, ios) Artstil: 3D Engine: Unity 3D   Year: 2021 Duration: 7 month   My Part: Artificial intelligence Pawn movement General gameplay features   All of the rules – like shifting the labyrinth and collecting treasures and secrets – … Read more

Craftspeople at the Museum

I’m really happy to announce that the Museum der Alltagskultur (museum of everyday culture) in Waldenbuch added Craftspeople to their exhibition. It’s a game I contributed to at the Coding da Vinci Hackathon in 2019.    

A Jesters Tale

A Jesters Tale is a small rhythm game/RPG prototype that I had the pleasure to contribute to at the first Nementic Game Jam. The player character is a jester whose goal is to entertain the king. He will play for simple townspeople, at taverns or larger cities on his journey.   I will not upload … Read more

EXIT 1 – The Curse of Ophir

Won the Pädagogischer Medienpreis 2022 (educational award). Nominated for ‘Best Mobile Game’ at the Deutscher Entwickler Preis 2021.   A collaboration with publisher United Soft Media. Puzzle adventure for iOS and Android, based on the award-winning EXIT – The Game® board game series.       Genre: Puzzle Platform: Mobile – Android/iOS Artstil: 2D with … Read more

Memory®

A mobile adaption of the classic Memory® game by Ravensburger.   Genre: Puzzle Platform: Mobile (android, ios) Artstil: 3D Engine: Unity 3D   Year: 2020 Duration: 5 month   My Part: Complete UI and menus Device orientation handling Screen fitting of 3D elements Card layouts Music system   The family game memory® has thrilled players … Read more

Ubongo for Nintendo Switch

The digital adaption of the board game Ubongo for Nintendo Switch.     Genre: Puzzle Platform: Nintendo Switch – exclusive Artstil: 2D Engine: Unity 3D   Core Team: Producer 2 Game Designer Technical Artist 2 Programmer 3 Artist Sound and Music Designer   Year: 2019-2020   Duration: 4 month My Part: Ubongo-board generation UI and … Read more

Craftspeople

This is the prototype of an interactive learn-app for children created at the cultural hackathon ‘Coding da Vinci Süd 2019’ (Link). It transfers the lithographs of the state museum Würtemberg about craftspeople of the 19. century into an app. The goal of the historic pictures was to explain the  crafts and there tools to children. … Read more