Programming

Unity: Create Assets with Dynamic Name/Properties

Problem The CreateAssetMenu attribute is handy if you want a quick way to instantiate scriptable objects.  But it falls short when a dynamic name or the initialization of different properties

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Games

The aMAZEing Labyrinth

A mobile adaption of the classic ‘Das verrückte Labyrinth’ by Ravensburger.   Genre: Puzzle Platform: Mobile (android, ios) Artstil: 3D Engine: Unity 3D   Year: 2021 Duration: 7 month  

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Programming

Unity: Preserve Articulation Body State

One constraint of articulation bodies is that they lose their physics state if their hierarchy changes. This behaviour manifests as snapping back to their initial configuration/position. You can find a

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Programming

Unity: Articulation Body Overview

The system was integrated for industry applications like realistic physic simulations for robotics or the training of neural networks. But it can also be used in games where a high

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Programming

Unity: Articulation Body Documentation

I’m currently playing around with articulation bodies which were introduced in 2020.1. Some parts of the feature are still buggy or not completely implemented yet. Especially the spherical joint seems

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Programming

Unity: Easy Shader Property Access

There is a wide range of shaders for visual effects in games. Since the release of Shader Graph, the creation of shaders has become more accessible for non-programmers. This has

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Programming

Private Variables and LEDs

I played around with my Arduino starter kit and read a few pages in Making Embedded Systems (more on it here). Now I am ready to blink the built-in LED

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Games

Craftspeople at the Museum

I’m really happy to announce that the Museum der Alltagskultur (museum of everyday culture) in Waldenbuch added Craftspeople to their exhibition. It’s a game I contributed to at the Coding

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