Games

EXIT 2 – The Trial of the Griffin

A collaboration with publisher United Soft Media. Puzzle adventure for iOS, Android, and Steam, based on the award-winning EXIT – The Game® board game series.     Genre: Puzzle Platform:

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Programming

Unity: Better Inspector

Improving the inspector in Unity can have significant benefits for game development efficiency and workflow.   An organized and easy-to-read inspector layout can provide quick access to game objects, components,

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Programming

What’s Antialiasing and Why is it Blurry?

Before we talk about antialiasing, we must discuss the problem it tries to solve. It’s called aliasing and is generated by improper sampling.   Aliasing The term originates in the

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Books

Book Recommendation: Algorithm Design

I really like reading in general but especially reading technical books. In contrast to digital content, a book must pass a technical review before publication. This ensures to a certain

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Games

Medical VR – Search Training

Search Training is a medical VR application that trains hemianopsia patients to compensate for their vision loss with eye movement and collects training data.   Genre: Medical App Platform: Google

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Programming

Unity: Animator State Lost?

Sometimes there is an animated gameObject which mustn’t stop animating or its state breaks. If it should continue off-screen you can set the Culling Mode of the animator to Always

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Programming

Unity: Events vs Interfaces

“Events are evil!” is a common opinion among Unity developers. What are the reasons behind this statement and are interfaces an alternative to events? Example implementation at the bottom.  

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Programming

Unity: Null Check Not Working?

Ever checked an object for null and it didn’t work? Computers do precisely what you tell them to do -> it must be a programming error that bypasses the null

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