Unity: Preserve Articulation Body State

One constraint of articulation bodies is that they lose their physics state if their hierarchy changes. This behaviour manifests as snapping back to their initial configuration/position. You can find a short overview of the constraints and advantages of articulation bodies here.   Problem Changing the active state of the root articulation body is also a … Read more

Unity: Articulation Body Overview

The system was integrated for industry applications like realistic physic simulations for robotics or the training of neural networks. But it can also be used in games where a high precision physics simulation is needed. For example physics-based puzzles.   Some parts of the feature are still buggy or not completely implemented yet. Especially the … Read more

Unity: Articulation Body Documentation

I’m currently playing around with articulation bodies which were introduced in 2020.1. Some parts of the feature are still buggy or not completely implemented yet. Especially the spherical joint seems to exhibit a lot of bugs that crash Unity’s physics system and should be avoided at the moment.   Because the feature is so new … Read more