Lately, you see a lot of blog posts and news about mixed reality. This reminded me that I wrote a scientific paper about mixed reality in university (30.11.2017). It’s about the requirements of mixed reality games with an unknown environment for the game design. The German title is ‘Game Design: Anforderungen von Mixed Reality mit unbekannter Spielumgebung’. The goal of the paper was to compile a questionnaire that can help design mixed reality games.
If you are familiar with German, you can read the paper here. If you don’t speak german it’s no problem. I translated the final questionnaire to English below. I hope it will help you to design great mixed reality games. 🙂
Spatial minimum requirements
- Are free spaces, surfaces or a combination of both needed?
- How much space do you need?
- 30 cm or 3 meters make a big difference.
- Is a walking area around your game space needed?
- Is the effort to provide those spatial conditions reasonable?
- You can clear a table in no time but would your player move the furniture?
- Can this much space be found in the average apartment of your target group?
- If not, can your game be played outside?
- Parking ground
- Public spaces
- Do you need to account for the different physical properties of your players?
- Arm reach
- Physical disabilities
- Does your game fit on an average dining table?
- If not, can it be played on the floor?
- Requirements for free space apply
- Carpet floor
- Wood or stone floor
- Do your players have physical impairments that prevent them from playing on the floor?
- Problems with the knees
- Does marker cards give your game additional value that can’t be achieved without them?
- Does the player need additional control over the placement of game content to get a better experience?
Dynamic Markers – Movement of the markers is part of the game
- Do you really need the additional input of the card movement or is it just a gimmick?
- Do you need an even surface to place and move the cards without difficulty?
- Spatial minimum requirements for surfaces apply
- If so, how much space do you need?
Static Markers – Are placed once and never moved
- Are your markers placed once and not moved through the game?
- Can you play on an uneven surface?
- Does it improve the game if the player has to go to a special location to play your game?
- Popular examples of location-based games are‘Pokémon Go’, ‘Ingress’ or ‘Zombies, Run!’
- Does it improve the player experience to visit this location?
- Is it reasonable for the player to go/travel to this location?
- Is it possible for your target group to visit these locations?
- Kids are maybe not allowed to go there alone
- Do you need a lot of places so your game can be played around the globe or is it a local game for your city?
- Is the GPS accuracy enough to support a flawless game experience?
Procedural environment generation
- Does the procedural adaption of the environment improve the player experience?
- Is this not achievable through physical adjustments of the environment?
- Does the interaction of the player with the game world support a procedural generation of the levels?
- Is it possible to generate a variety of interesting levels in different physical environments?
- How do you deal with large open spaces and small furnished places?
- Must the physical space satisfy any special requirements?
- Must the player be able to walk around your level or can he walk right through it?
- How likely is it that the apartment of your players satisfies these requirements?