Unity: Custom Editor Examples

 I will show two examples of custom editors I implemented in production to enhance our workflow with generated data.  The examples are from the game ‘Space Shop VR‘. It is about a shop in space that sells different items to aliens. The clue is that all aliens speak different languages and the VR player must … Read more

EXIT 1 – The Curse of Ophir

Won the Pädagogischer Medienpreis 2022 (educational award). Nominated for ‘Best Mobile Game’ at the Deutscher Entwickler Preis 2021.   A collaboration with publisher United Soft Media. Puzzle adventure for iOS and Android, based on the award-winning EXIT – The Game® board game series.       Genre: Puzzle Platform: Mobile – Android/iOS Artstil: 2D with … Read more

Unity: UI Space Conversion

Converting between the different coordinate systems of the Unity UI can be the key to a lot of cool custom UI and input features. You can basically convert every point in all coordinate spaces available with a few simple math functions. There are three different spaces:   Screen Space This is the space in which … Read more

Memory®

A mobile adaption of the classic Memory® game by Ravensburger.   Genre: Puzzle Platform: Mobile (android, ios) Artstil: 3D Engine: Unity 3D   Year: 2020 Duration: 5 month   My Part: Complete UI and menus Device orientation handling Screen fitting of 3D elements Card layouts Music system   The family game memory® has thrilled players … Read more

Ubongo for Nintendo Switch

The digital adaption of the board game Ubongo for Nintendo Switch.     Genre: Puzzle Platform: Nintendo Switch – exclusive Artstil: 2D Engine: Unity 3D   Core Team: Producer 2 Game Designer Technical Artist 2 Programmer 3 Artist Sound and Music Designer   Year: 2019-2020   Duration: 4 month My Part: Ubongo-board generation UI and … Read more

Requirements of ‘Mixed Reality’ with an unknown environment

Lately, you see a lot of blog posts and news about mixed reality. This reminded me that I wrote a scientific paper about mixed reality in university (30.11.2017). It’s about the requirements of mixed reality games with an unknown environment for the game design. The German title is ‘Game Design: Anforderungen von Mixed Reality mit … Read more

Craftspeople

This is the prototype of an interactive learn-app for children created at the cultural hackathon ‘Coding da Vinci Süd 2019’ (Link). It transfers the lithographs of the state museum Würtemberg about craftspeople of the 19. century into an app. The goal of the historic pictures was to explain the  crafts and there tools to children. … Read more

Space Shop VR

Space Shop VR is an multiplayer-VR game for which you just need 1 VR-headset.     Genre: Puzzle Platform: Lenovo Mirage Solo (VR-headset) – exclusive Artstil: 3D – comic Engine: Unity 3D   Team: Producer Game Designer 2 Technical Artists 3 Programmers 2 Additional Programmers (Intern) Character Moddler Character Rigger Character Animator   Year: 2018-2019 … Read more

Vices

A girl eavesdropping a conversation of adults.

– What Remains of Edith Finch meets 13 Reasons Why. – Vices is the prototype of a story focused adventure for desktop.     Genre:  Adventure with focus on the story Platform: PC Artstil: 2D paper look Engine: Unity 3D, Articy   Team: 2 Coder (1 Artist)*   *Becase our artist was indisposed, we took … Read more

Unity: Saving to SD Card

Today I want to show you, how you can save reliably on the sd card/external storage. This will only work for devices with android Lollipop (API level 21) or greater. Also hostet at my GitHub: https://github.com/AuriMoogle/Unity-SaveToSDCard   No java code necessary, only Unity!     If you must save on the sd card and the … Read more